Class MaterialReflectivity

java.lang.Object
com.here.sdk.mapview.MaterialReflectivity

public final class MaterialReflectivity extends Object

Material reflectivity properties are used to enable per‑pixel lighting for supported map objects (e.g. LocationIndicator markers and their halo).

Lighting OFF vs ON

By default (when no MaterialReflectivity is assigned) objects are rendered "unlit" (emissive): their texture / color appears at a constant brightness, unaffected by scene lights. Assigning a MaterialReflectivity instance to an object that supports it (e.g. LocationIndicator.materialReflectivity) automatically enables lighting for this object and all its internal components. Clearing (setting the property to null) disables lighting again and restores the unlit appearance.

Factors

Both factors are expected to be within [0.0, 1.0]. Values outside this range are allowed but may produce exaggerated results or be clamped by future implementations. Typical useful ranges:

  • ambientFactor: 0.0 – 0.4 (higher values flatten the shading and reduce directional contrast)
  • diffuseFactor: 0.5 – 1.0 (lower values dim the object under directional light)

Note: This is a beta release of this feature, so there could be a few bugs and unexpected behaviors. Related APIs may change for new releases without a deprecation process.

  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    double
    The ambient factor controls how much of the object's base color is treated as constant ambient contribution (independent of light direction) when lighting is enabled.
    double
    The diffuse factor controls how much of the object's color contributes to the diffuse lighting component when lighting is enabled.
  • Constructor Summary

    Constructors
    Constructor
    Description
    Creates a new instance.
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
     
    int
     

    Methods inherited from class java.lang.Object

    clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • ambientFactor

      public double ambientFactor

      The ambient factor controls how much of the object's base color is treated as constant ambient contribution (independent of light direction) when lighting is enabled. Default value is 0.0.

    • diffuseFactor

      public double diffuseFactor

      The diffuse factor controls how much of the object's color contributes to the diffuse lighting component when lighting is enabled. Default value is 1.0.

  • Constructor Details

    • MaterialReflectivity

      public MaterialReflectivity()

      Creates a new instance.

  • Method Details