MapSceneLightsCategory enum

The scene uses three categories of lighting which are: Main light, Back light and Rim light.

These lights are directional lights.

The properties of all lights have an impact on the shading of 3D objects, for instance, extruded buildings within the scene. However, shadow casting is only affected by the direction of the main light.

Category primarily serves as an identifier type for managing the lights.

Values

main → const MapSceneLightsCategory

Main light

back → const MapSceneLightsCategory

Back light

rim → const MapSceneLightsCategory

Rim light

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<MapSceneLightsCategory>
A constant List of the values in this enum, in order of their declaration.