Add UI building blocks
This section presents various UI elements and related code snippets that are already available as part of the HERE SDK offering. From maneuver instructions and maneuver icon assets to visual route representation, discover how to integrate these elements into your application interface. More reusable UI building blocks are planned for the future.
Get maneuver instructions
Each Section of a Route object contains maneuver instructions a user may need to follow to reach the destination. For each turn, a Maneuver object contains an action and the location where the maneuver must be taken. The action may indicate actions like "depart" or directions such as "turn left".
// Log maneuver instructions per route section.
List<Section> sections = route.getSections();
for (Section section : sections) {
logManeuverInstructions(section);
}// Log maneuver instructions per route section.
val sections: List<Section> = route.sections
for (section in sections) {
logManeuverInstructions(section)
}And here is the code to access the maneuver instructions per section:
private void logManeuverInstructions(Section section) {
Log.d(TAG, "Log maneuver instructions per route section:");
List<Maneuver> maneuverInstructions = section.getManeuvers();
for (Maneuver maneuverInstruction : maneuverInstructions) {
ManeuverAction maneuverAction = maneuverInstruction.getAction();
GeoCoordinates maneuverLocation = maneuverInstruction.getCoordinates();
String maneuverInfo = maneuverInstruction.getText()
+ ", Action: " + maneuverAction.name()
+ ", Location: " + maneuverLocation.toString();
Log.d(TAG, maneuverInfo);
}
}private fun logManeuverInstructions(section: Section) {
Log.d(TAG, "Log maneuver instructions per route section:")
val maneuverInstructions: List<Maneuver> = section.maneuvers
for (maneuverInstruction in maneuverInstructions) {
val maneuverAction: ManeuverAction = maneuverInstruction.action
val maneuverLocation: GeoCoordinates = maneuverInstruction.coordinates
val maneuverInfo: String = (maneuverInstruction.text
+ ", Action: " + maneuverAction.name
+ ", Location: " + maneuverLocation.toString())
Log.d(TAG, maneuverInfo)
}
}This may be useful to easily build maneuver instructions lists describing the whole route in written form. For example, the ManeuverAction enum can be used to build your own unique routing experience.

Screenshot: An example screen showing a route preview with maneuver instructions.
Note (HERE SDK for Android Navigate)Note that the
Maneuverinstruction text (maneuverInstruction.getText()) is empty during navigation when it is taken fromNavigatororVisualNavigator. It only contains localized instructions when taken from aRouteinstance. TheManeuverActionenum is supposed to be used to show a visual indicator during navigation, and textual instructions fit more into a list to preview maneuvers before starting a trip.In opposition,
maneuverInstruction.getRoadTexts(),maneuverInstruction.getNextRoadTexts()andmaneuverInstruction.getExitSignTexts()are meant to be shown as part of turn-by-turn maneuvers during navigation, so they are only non-empty when theManeuveris taken fromNavigatororVisualNavigator. If taken from aRouteinstance, these attributes are always empty.
Note (HERE SDK for Android Explore)The attributes
maneuverInstruction.getRoadTexts(),maneuverInstruction.getNextRoadTexts()andmaneuverInstruction.getExitSignTexts()are only available for users of licenses such as Navigate as they are meant to be shown as part of turn-by-turn maneuvers during navigation. If taken from aRouteinstance, these attributes are always empty.
In the API Reference you can find an overview of the available maneuver actions.
The below table shows all ManeuverAction items with a preview description and an asset example. Note that the HERE SDK itself does not ship with maneuver icons. The assets are available as SVGs or solid PNGs in different densities as part of the open-source HERE Icon Library.
The available maneuver actions are sorted in the order as they appear in the API Reference:
Note that for now, the HERE assets for LEFT_ROUNDABOUT_PASS and RIGHT_ROUNDABOUT_PASS are only available as SVGs - and some maneuver assets are only available in the sub-folder "wego-fallback-roundabout".
Get road shield icons
With iconProvider.createRoadShieldIcon(...) you can asynchronously create a Bitmap that depicts a road number such as "A7" or "US-101" - as it already appears on the map view.
The creation of road shield icons happens offline and does not require an internet connection. The data you need to create the icons is taken solely from the Route itself, but can be filled out also manually.

Examples of road shield icons.
You can find a usage example as part of the "Rerouting" example app on GitHub. Note that this app requires the HERE SDK (Navigate), but the code for the IconProvider can be also used by other editions, for example, to show road shield icons as part of a route preview. You can get more information on the IconProvider in the Get road shield icons chapter.
Show the route on the map
Below is a code snippet that shows how to show a route on the map by using a MapPolyline that is drawn between each coordinate of the route including the starting point and the destination:
GeoPolyline routeGeoPolyline = route.getGeometry();
float widthInPixels = 20;
Color polylineColor = Color.valueOf(0, 0.56f, 0.54f, 0.63f);
MapPolyline routeMapPolyline = null;
try {
routeMapPolyline = new MapPolyline(routeGeoPolyline, new MapPolyline.SolidRepresentation(
new MapMeasureDependentRenderSize(RenderSize.Unit.PIXELS, widthInPixels),
polylineColor,
LineCap.ROUND));
} catch (MapPolyline.Representation.InstantiationException e) {
Log.e("MapPolyline Representation Exception:", e.error.name());
} catch (MapMeasureDependentRenderSize.InstantiationException e) {
Log.e("MapMeasureDependentRenderSize Exception:", e.error.name());
}
mapView.getMapScene().addMapPolyline(routeMapPolyline);val routeGeoPolyline: GeoPolyline = route.geometry
val widthInPixels = 20f
val polylineColor = Color(0f, 0.56.toFloat(), 0.54.toFloat(), 0.63.toFloat())
var routeMapPolyline: MapPolyline? = null
try {
routeMapPolyline = MapPolyline(
routeGeoPolyline, MapPolyline.SolidRepresentation(
MapMeasureDependentRenderSize(RenderSize.Unit.PIXELS, widthInPixels.toDouble()),
polylineColor,
LineCap.ROUND
)
)
} catch (e: MapPolyline.Representation.InstantiationException) {
Log.e("MapPolyline Representation Exception:", e.error.name)
} catch (e: MapMeasureDependentRenderSize.InstantiationException) {
Log.e("MapMeasureDependentRenderSize Exception:", e.error.name)
}
mapView.mapScene.addMapPolyline(routeMapPolyline)The first screenshot below shows a route without additional waypoints - and therefore only one route section. Starting point and destination are indicated by green-circled map marker objects. Note that the code for drawing the circled objects is not shown here, but can be seen from the example's source code, if you are interested.

Screenshot: Showing a route on the map.
The second screenshot shows the same route as above, but with two additional STOPOVER-waypoints, indicated by red-circled map marker objects. The route therefore, contains three route sections.

Screenshot: Showing a route with two additional waypoints.
Additional stopover-waypoints split a route into separate sections and force the route to pass these points and to generate a maneuver instruction for each point.
Note that internally, rendering of the MapPolyline is optimized for very long routes. For example, on a higher zoom level, not every coordinate needs to be rendered, while for lower zoom levels, the entire route is not visible. The algorithm for this is not exposed, but the basic principle can be seen in the flexible-polyline open-source project from HERE.
Zoom to the route
For some use cases, it may be useful to zoom to the calculated route. The camera class provides a convenient method to adjust the viewport so that a route fits in:
GeoBox routeGeoBox = route.getBoundingBox();
// Set null values to keep the default map orientation.
camera.lookAt(routeGeoBox, new GeoOrientationUpdate(null, null));Here we use the enclosing bounding box of the route object. This can be used to instantly update the camera: zoom level and target point of the camera will be changed, so that the given bounding rectangle fits exactly into the viewport. Additionally, we can specify an orientation to specify more camera parameters - here we keep the default values. Note that calling lookAt() will instantly change the view.
For most use cases, a better user experience is to zoom to the route with an animation. Below you can see an example that zooms to a GeoBox plus an additional padding of 50 pixels:
private void animateToRoute(Route route) {
// The animation should result in an untilted and unrotated map.
double bearing = 0;
double tilt = 0;
// We want to show the route fitting in the map view with an additional padding of 50 pixels
Point2D origin = new Point2D(50, 50);
Size2D sizeInPixels = new Size2D(mapView.getWidth() - 100, mapView.getHeight() - 100);
Rectangle2D mapViewport = new Rectangle2D(origin, sizeInPixels);
// Animate to the route within a duration of 3 seconds.
MapCameraUpdate update = MapCameraUpdateFactory.lookAt(
route.getBoundingBox(),
new GeoOrientationUpdate(bearing, tilt),
mapViewport);
MapCameraAnimation animation =
MapCameraAnimationFactory.createAnimation(update, Duration.ofMillis(3000), new Easing(EasingFunction.IN_CUBIC));
mapView.getCamera().startAnimation(animation);
}The CameraKeyframeTracks example app shows how this can look like.
Show traffic with routes
For information on how to visualize traffic conditions on routes, including rendering polylines adjacent to traffic flow and custom traffic overlays, see Visualize traffic on routes.
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